Traits
Advancement (Innate)
Characters who have earned extra boosts and access to additional in game activies. Three advancements are available:
- Trained - Advances to fully trained and will receive a boost to rare item rewards during Resource Gathering, and some Monthly and Storyline Event Prompts.
- Employed - Gains access to train in a specific job and can submit additional job based Pompts, as well as unique job related options during Events.
- Mature - Will be able to breed in game.
Transitional (Innate)
This status is given to an Import when affected by the Skill of a Token. If anything is removed, or changes the character does not need to be altered on the roll, they will however take on this Status, and will need to have that change included if they have any edits made to design from here, the status will be removed once the design is updated to meet the current changes.
Incapacitated (Innate)
Injury: A character in a state they can not revive themselves on their own. This status requires special removal. Characters with this status cannot participate in:
- ANY game activies
To cure this Status submit a Healing Prompt.
Minor Wound (Innate)
Injury: Covers sprains, bruises, small cuts and scraps and simple colds. Characters with this status cannot participate in:
- Breeding
- Battling
To cure this Status submit a Claim with a Small Healing Balm or a Healing Prompt.
Aetherbound (Innate)
Unnatural: Character with latent magical abilities that show in their design as glowing accents, elemental sparks or other visual motifs. This status may be gained in game. May restrict in game events
Science Touched (Innate)
Unnatural: Character with additional gear, these may be medical implants, robotic limbs, or other accessories. This status may be gained in game. May restrict in game events.
Major Wound (Innate)
Injury: Covers broken bones, debilitating cuts and punctures, and major illnesses. Characters with this status cannot participate in:
- ANY game activity
To cure this Status submit a Claim with a Large Medical Kit or a Healing Prompt.
Steel Foot (Rare)
Character will re-roll a missed attack once per battle. Character gets a 10% boost to Weaponsmithing Crafting when included in the optional creative submission.
Mystic Vision (Rare)
Character is in tune with the otherworldly. Will find one additional item during any gathering roll, but will use one aether item if any are rolled. Character gets a 10% boost to Alchemy Crafting when included in the optional creative submission.