Traits
Ancient Ice Coat (Rare)
Any Common coat with a white gradient that covers up to %25 of the body and wings.
Ancient Fire Coat (Rare)
Any Common coat with a black gradient that covers up to %25 of the body and wings.
Blazing Coat (Legendary)
Dark base color with more complex accents in a single bright neon color.
Forest Coat (Common)
Ranges from earthy, natural greens, or sandy tans and beige.
Dual Color Coat (Legendary)
Any two colors from any color range. Dual can split between a character’s front and back OR top and bottom, and must be a soft gradient.

Bronzed Coat (Legendary)
Warm color with a metallic effect to fur.

Ash Coat (Rare)
Any color range, with a darker overlay. May have slightly darker black undersides.
Pearl Coat (Rare)
Any color range, with a lighter overlay. May have slightly ligher white undersides.
Celeste Coat (Uncommon)
Ranges from pure white to light gray.
Air Coat (Common)
Ranges from bright purples to warmer blues, lavenders and cooler pinks. Middle gray not hit by Void or Celeste ranges.
Abyss (Legendary)
Dark base coat, with brighter color used as an accent. Colors must be soft edged gradients, and remain somewhat solid unbroken areas.

Baby (Rare)
Light base coat that be a more saturated than normal, with an added flesh tone that can show on the face, chest, underbelly, tail base,and feet. Two locations must be covered, beyond that the range of the flesh tones is up to the designer.

Banded (Rare)
Splits the coat into three equal parts, using two areas of one coat color, and one of another coat color. This may use any basic range, minus Abyssal and Baby.

Sandbar (Common)
Earthy tans, light browns, and natural cream tones.
Sunset (Common)
Warmer ranges of neutral tans, oranges, and yellows.



















