Coat Colors

Coat colors for Popokees are classified by a broad range of colors divided into groups, rather than preset hexadecimal guidelines.

  • Players do not need to pull directly from these sample swatches, but should make sure a created character’s coat base does not drift into ranges outside their genes.
  • Popokee base coats lean towards more muted and natural colors, avoid bright, saturated bases.
  • Coat colors may include a lighter or darker gradient using the same base color, these variations should be soft gradients and not include any fancy cut outs, hard edges, or shaped marking like areas. Coat variations should flow with the body, and create natural shapes, avoid half body divides.

The bottom samples show coat color variations that use colors that are too different from the base coat (left sample), variations that are patterned and too solid (middle sample), and split variation that doesn’t blend naturally to the body (right sample).


Sunset – Warmer ranges of neutral tans, oranges, and yellows.
Surf – Muted blues, slates, and teals.
Seaweed – Dull greens, and earthy moss tones.
Sandbar – Earthy tans, light browns, and natural cream tones.


Snow – Light tones, with hints of blue, lavender, or white.
Soot – Dark grays, ash, or black.


Banded – Splits the coat into three equal parts, using two areas of one coat color, and one of another coat color. This may use any basic range, minus Abyssal and Baby.
Baby – Light base coat that be a more saturated than normal, with and added flesh tone that can show on the face, chest, underbelly, tail base,and feet. Two locations must be covered, beyond that the range of the flesh tones is up to the designer.


Abyssal – Dark base coat, with brighter color used as an accent. Colors must be soft edged gradients, and remain somewhat solid unbroken areas.

Three examples of Abyssal Coat variations, and example of what both Baby and Banded look like.