Once a character has reached the title of ‘World Walker’ they earn the ability to go out on longer, more dangerous quests each month, these quests can uncover rare items, random genotypes for making new characters, and other unique rewards. However, these quests also hold the potential for a character to be injured, so venture out carefully. World Walker events will change over time, as will the potential rewards. Submission guidelines follow the same standard rules as Character Journeys.
World Walker characters may complete a single quest each month, while Valiant, Legendary and Divine characters may complete two quests each month. Players may submit as many times as they wish, as long as each submission has a new character with the World Walker Title, who has not already completed the same quest.
A player may submit a World Walker quest 6 total times a month, regardless of characters.
Keeping the Peace:
After a mostly successful Wild Chase event, something has been wrong in the region; once harmless and shy wildlife has taken an aggressive and unpredictable swing in behaviors. Gathers of local food and medicine have been hard pressed to leave the safety of the major settlements, and a call for outside help across all other regions has been called. A rarity, as the Sorranto region prides itself on it’s powerful warriors…something is very wrong right now.
Task One: Gather plants for the current city settlement.
Draw or write about your character grabbing some uncommon plant items in a risky environment.
Task Two: Fight some local wildlife.
Battle one wildlife NPC and win. (Your character used will need to have Set their Stats using this thread! )
When completing Task Two use this form when posting your Questing form:
Link to Character Import:
Link to artwork included: (OPTIONAL, but provides a boost to success in a fight)
Name of quest event:
Any items being used to boost battle outcomes: (Only fight related boosts may be used for this quest option)
Battle Round: (Starts at 1 when submitting, and goes up on each followup post.)
Staff will roll the first step of the fight, and reply with outcome and potential followup fight rounds.
Gather Plants: 4x Sorranto Veldt Resource Rolls (Rolls will still use Trained and Native adjustments.)
Fight Wildlife: 1x Rare Item roll. 300 Kouneen
Gather Plants: 10% you take a minor wound while helping out
Fight Wildlife: Lose the fight, and you only get 100 Kouneen for temporarily deterring the aggressive local wildlife
A Tense Trip:
Some recent high tension political meetings have been arranged between Voltlund and Ull, the nature of these however is above your status and as such the details are just listed as ‘of high importance’. An escort is needed to get a few of the last heads to their location before these meetings start. Two well to do figures need some help on their travels..
Looks like Kareal has had a long day already, and isn’t going to take any recklessness or shortcuts.
Draw or write about both you character and Kareal traveling from Voltlund Coast to Ull Canyons, the environment can feature either region.
Alios has never traveled between these two place before, and seems enchanted by the scenery!
Draw or write about both your character and Alios traveling from Kotakaii Mountains to Ull Canyons, the environment can feature either region.
Alios: 1x Kotakaii gathering roll, treated as if a character is Trained and Native. 2TP, and 10% chance of a story advancement.
Kareal: 1x Voltlund Coast gathering roll, treated as if a character is Trained and Native. 2TP, and 10% chance of a story advancement.
10% of minor injury to you, 15% change of minor injury for Starter. If a Satater is inured on your watch, expect some fines, you’ll lose 800 Kouneen for delaying the meeting. (If you don’t have 800 Kouneen in your bank, you’ll lose all rewards.)