Skills are treated like any other trait based on rarity level, and currently have no species based restrictions.
If both parents have the same skill it passes more readily than only one parent having that skill. Common skills will pass on more often, while Rare and Legendary skills pass on less often, much like traits on any species on Arcane Zoo.
Character may have a max of three skills at any time, new skills added via items or rewards will replace a current skill.
- Skills marked ‘Paired with X’ means any single character may only have ONE of these TWO paired skills EVER, these are opposing rewards and will always be paired in balance. Think of these as the same skill, with dual sides.
- If both parents have a single opposing skill pair during a breeding, it will be treated as a shared rarity level trait, but only one skill will ever pass to their offspring on a 50/50 RNG roll.
- Players adding new skills to already Imported characters may not double up any ‘paired’ skills if one is already present.
Extrovert (Paired with Introvert): When included in two or more character scenes, this character earns +2SP per creative submission.(Bonus does not apply to other character’s SP counts.)
Introvert (Paired with Extrovert): Even when drawn on their own, this character will meet requirements for multiple character submissions. (Story and World events only, unique events that require gifted rewards do not trigger this skill.)
Fleet of Foot: Lowers chance of an injury during ‘World Walker’ or ‘Discovery’ Quests by 5%.
Wild: Character is still very feral. Character gets one extra item roll when gathering outside their homeland.
Restless (Paired with Laid back): Character requires less sleep to function. During battles this character will get a 10% advantage with speed on the first round of a fight.
Laid back (Paired with Restless): Character needs extra time to rest. Character will get 10% boost to strategy on the first round of a fight.
Scrappy: Earns a guaranteed rare item roll if they roll only one item during Resource Gathering.
Warrior: Character is highly trained and may earn the Trained bonus for one Region outside their Homeland. Will take 10% less damage on the first attack during a fight.
Fertile: 15% chance of twins during breeding. (Twin effect will clone one random offspring with the same coat color/markings/traits. Sex and mutations will still be uniquely rolled for this twin.)
Hungry: Character enjoys food. Will find one additional item during any gathering roll, but will consume one edible item if any are rolled. Character gets 10% boost to Culinary Crafting when included in the optional creative submission.
Steel Foot: Character will re roll a missed attack once per battle. Character gets a 10% boost to Weaponsmithing Crafting when included in the optional creative submission.
Mystic Vision: Character is in tune with the otherworldly. Will find one additional item during any gathering roll, but will use one aether item if any are rolled. Character gets a 10% boost to Alchemy Crafting when included in the optional creative submission.
Honor Student: Character will re roll a missed attack once per battle. Character gets a 10% boost to Science Crafting when included in the optional creative submission.
Painted Soul: Increases the odds of passing any common and uncommon markings when breeding.
Everodd: Increases the odds of passing a new mutation when breeding.